describe("Tests MXP handling", function()

  setup(function()
    -- these specs carry MXP tags in through feedTriggers, so the processor is
    -- forced on: that is what locks secure mode, which negotiating MXP with a
    -- server would not do
    setConfig("specialForceMXPProcessorOn", true)
  end)

  teardown(function()
    -- turn the MXP processor back off so later specs are not affected
    setConfig("specialForceMXPProcessorOn", false)
  end)

  describe("Tests custom element events populate the mxp table", function()
    it("should expose positional values under declared (ATT) attribute names", function()
      feedTriggers([[<!ELEMENT RMob FLAG="RoomMob" ATT="Name">]] .. "\n")
      feedTriggers([[<RMob "Urthguk">Urthguk, a hulking half-ogre</RMob>]] .. "\n")

      assert.is_table(mxp)
      assert.is_table(mxp.rmob)
      -- declared attribute resolves the positional token, value case intact
      assert.are.equal("Urthguk", mxp.rmob.name)
      -- the legacy lowercased token key remains for older scripts
      assert.is_not_nil(mxp.rmob.urthguk)
      assert.is_nil(mxp.rmob.Urthguk)
    end)

    it("should lowercase named attribute keys", function()
      feedTriggers([[<!ELEMENT RExit FLAG="RoomExit">]] .. "\n")
      feedTriggers([[<RExit Dir="North">north</RExit>]] .. "\n")

      assert.is_table(mxp)
      assert.is_table(mxp.rexit)
      assert.are.equal("North", mxp.rexit.dir)
      assert.is_nil(mxp.rexit.Dir)
    end)

    it("should keep positional token keys lowercased without a declared attribute", function()
      feedTriggers([[<!ELEMENT RItem FLAG="RoomItem">]] .. "\n")
      feedTriggers([[<RItem "Sword">a gleaming sword</RItem>]] .. "\n")

      assert.is_table(mxp)
      assert.is_table(mxp.ritem)
      assert.is_not_nil(mxp.ritem.sword)
      assert.is_nil(mxp.ritem.Sword)
    end)
  end)

  describe("Tests the text an MXP line is displayed as", function()
    local encodingFile = getMudletHomeDir() .. "/encoding"
    local hadEncodingFile, originalEncoding

    setup(function()
      -- the payloads below carry their non-ASCII characters as the multi-byte
      -- sequences a game sends; under another encoding the decoder reassembles
      -- them into something else and the assertions stop meaning anything.
      -- setServerEncoding() writes the profile's "encoding" file, and a profile
      -- that never had one must not be left with one.
      hadEncodingFile = lfs.attributes(encodingFile, "mode") ~= nil
      originalEncoding = getServerEncoding()
      setServerEncoding("UTF-8")
    end)

    teardown(function()
      setServerEncoding(originalEncoding)
      if not hadEncodingFile then
        os.remove(encodingFile)
      end
    end)

    -- The payloads are what a game sends, ESC[#z mode switches and all, but
    -- those bytes are inert here: TBuffer only acts on them for data flagged as
    -- coming from a server (TBuffer.cpp's isFromServer gate), which feedTriggers
    -- is not. Secure mode comes from the forced processor this file turns on.
    -- feedTelnet would flag the data and run the mode switches, but its ESC[1z
    -- also makes cTelnet auto-enable MXP, and only a new connection clears that
    -- flag - the teardown's setConfig cannot, so every later spec file would
    -- inherit an enabled MXP processor. The tag and entity handling under test
    -- is the same either way.
    local function displayedLines(data)
      local mark = getLastLineNumber("main")
      feedTriggers(data .. "\n")
      return getLines("main", mark, getLastLineNumber("main") + 1)
    end

    -- a whole line, not a substring: an entity that resolved to the wrong thing
    -- would still be a substring of the line it landed on
    local function assertLineShown(data, expected)
      local lines = displayedLines(data)
      local shown = false
      for _, line in ipairs(lines) do
        shown = shown or line == expected
      end
      assert.is_true(shown, ("no line reads %q, the console shows:\n%s"):format(expected, table.concat(lines, "\n")))
    end

    it("takes the tags out of an MXP line", function()
      assertLineShown("\27[1z<B>Greetings < hunters & sorcerers</B>\27[7z", "Greetings < hunters & sorcerers")
    end)

    -- an unescaped & running into a non-ASCII character is not an entity, so
    -- the raw bytes have to be passed through for the charset decoder to
    -- reassemble them (follow-up to #9439)
    it("keeps the non-ASCII bytes around a malformed entity", function()
      assertLineShown("\27[1zKäse&Brötchen and &Ф too", "Käse&Brötchen and &Ф too")
    end)

    -- a custom entity whose value is not Latin1 (#9439)
    it("resolves a custom entity to its non-ASCII value", function()
      assertLineShown("\27[1z<!ENTITY storm \"Гроза\">The &storm; rages", "The Гроза rages")
    end)

    -- <HR> is not written out, it is fed back through the parser as a rule of
    -- its own, so its width is the window's wrap column with a forty column floor
    it("draws a horizontal rule as wide as the window wraps", function()
      local width = math.max(getWindowWrap("main"), 40)
      assertLineShown("\27[1zMXPRULE1<HR>MXPRULE2", ("-"):rep(width))
    end)
  end)

  -- <DEST> hands the game a print sink other than the main window: everything
  -- between it and </DEST> goes into the named frame's own console, which is a
  -- miniconsole registered under the frame's name so Lua can read it back like
  -- any other window. A frame name that does not resolve is not an error - the
  -- tag still counts as handled and the text goes to main with only a qWarning
  -- - so a red spec here is worth checking the frame name over first.
  describe("Tests output redirected into an MXP frame", function()
    local frame = "mxpSpecDestFrame"

    local function frameLines()
      local lineCount = getLineCount(frame)
      if not lineCount or lineCount < 1 then
        return {}
      end
      return getLines(frame, 0, lineCount + 1)
    end

    -- the frame line the needle is on, so a redirect that ran two segments
    -- together on one line can be told from one that kept the break
    local function frameLineWith(needle)
      for lineNumber = 0, getLineCount(frame) do
        local line = getLines(frame, lineNumber, lineNumber + 1)[1]
        if line and line:find(needle, 1, true) then
          return lineNumber, line
        end
      end
      return nil
    end

    local function holds(lines, needle)
      for _, line in ipairs(lines) do
        if line:find(needle, 1, true) then
          return true
        end
      end
      return false
    end

    -- a redirect that leaked would put its text among the last few main lines,
    -- and looking back from the end rather than from a saved index keeps that
    -- true whether or not the main buffer trimmed in between
    local function mainRecentlyHolds(needle)
      local lastLine = getLastLineNumber("main")
      for lineNumber = lastLine, math.max(0, lastLine - 20), -1 do
        local line = getLines("main", lineNumber, lineNumber + 1)[1]
        if line and line:find(needle, 1, true) then
          return true
        end
      end
      return false
    end

    -- the colour of the first character of the run of text holding the needle,
    -- read off the main window. selectSection() works on the line the cursor is
    -- on and counts columns from zero, where string.find() counts from one
    local function mainColourOf(needle)
      local lastLine = getLastLineNumber("main")
      for lineNumber = lastLine, math.max(0, lastLine - 20), -1 do
        local line = getLines("main", lineNumber, lineNumber + 1)[1]
        local at = line and line:find(needle, 1, true)
        if at then
          moveCursor("main", 0, lineNumber)
          selectSection("main", at - 1, 1)
          local colour = getTextFormat("main").foreground
          -- a selection left behind is what a later replace() would act on
          deselect("main")
          return colour
        end
      end
      return nil
    end

    setup(function()
      feedTriggers(('<FRAME Name="%s" Align="right" Width="20%%" Height="30%%">'):format(frame) .. "\n")
    end)

    teardown(function()
      -- a frame left open would sit in the main window's layout for every later
      -- spec file, and its console would stay in the window registry
      feedTriggers(('<FRAME %s ACTION="close">'):format(frame) .. "\n")
      -- closeFrame() answers true for a name it never had, so the only proof
      -- the main window got its width back is the console being gone
      assert.is_nil(windowType(frame))
    end)

    it("gives the frame a console of its own", function()
      assert.are.equal("miniconsole", windowType(frame))
    end)

    it("puts the redirected text in the frame and not in the main window", function()
      assert.is_true(feedTriggers(('<DEST %s>MXPDEST1 routed away</DEST>'):format(frame) .. "\n"))
      local _, routed = frameLineWith("MXPDEST1")
      assert.are.equal("MXPDEST1 routed away", routed, table.concat(frameLines(), "|"))
      assert.is_false(mainRecentlyHolds("MXPDEST1"))
    end)

    it("keeps a line break inside the redirect in the frame too", function()
      assert.is_true(feedTriggers(('<DEST %s>MXPDEST2 first'):format(frame) .. "\nMXPDEST2 second</DEST>\n"))
      local shown = table.concat(frameLines(), "|")
      local firstIndex, firstLine = frameLineWith("MXPDEST2 first")
      local secondIndex, secondLine = frameLineWith("MXPDEST2 second")
      assert.is_truthy(firstIndex, shown)
      assert.is_truthy(secondIndex, shown)
      -- whole lines and adjacent indexes: a redirect that dropped the break
      -- would still hold both strings, just run together on one line
      assert.are.equal("MXPDEST2 first", firstLine, shown)
      assert.are.equal("MXPDEST2 second", secondLine, shown)
      assert.are.equal(firstIndex + 1, secondIndex, shown)
      assert.is_false(mainRecentlyHolds("MXPDEST2"))
    end)

    -- </DEST> resets the text format to the profile's own colours rather than
    -- restoring whatever was in force, so colour set before the redirect does
    -- not survive it either
    it("does not let colour set inside the redirect follow the text back to main", function()
      -- the colour below is never closed by hand, so if the reset under test is
      -- the thing severed the main console would stay red for every later spec
      finally(function() feedTriggers("\027[0m\n") end)
      assert.is_true(feedTriggers("MXPDEST3 plain\n"))
      local plainColour = mainColourOf("MXPDEST3 plain")
      assert.is_truthy(plainColour)
      assert.is_true(feedTriggers(('<DEST %s>'):format(frame) .. "\027[31mMXPDEST4 red in the frame</DEST>MXPDEST4 back in main\n"))
      assert.is_true(holds(frameLines(), "MXPDEST4 red in the frame"))
      assert.are.same(plainColour, mainColourOf("MXPDEST4 back in main"))
    end)
  end)
end)
